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Introductions Please introduce yourself! However much or little you are comfortable sharing with the community. Moderator: Guildpact |
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问是否投资今天将允许他 by angelrina77 Mar 20, 2024 23:32:37 GMT -8 |
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Rules, Guidelines, Q&A - 1 Viewing Basic information, site structure, how-to, character creation, etc. |
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The Relation Between Brand Awareness and Repeat Purchases by account_disabled Mar 9, 2024 2:15:04 GMT -8 |
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Character Profiles Player Characters, accepted and part of the fabric of Ravnica! |
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使用 Google 标签管理器和 Google Analytics 的事件和目标 by account_disabled Dec 23, 2023 22:06:03 GMT -8 |
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Precinct One This is the hub of the wealthy and powerful, where courtly games and espionage play out among visitors gawking at the impressive architecture. The precinct is also known as the Guildpact Precinct. Sub-boards: Tenth District Plaza, Plaza East, Plaza West, Plaza South |
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Good news they're free the tools by account_disabled Dec 6, 2023 21:26:52 GMT -8 |
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Precinct Two Many professionals live here in clean and orderly neighborhoods, in the shadow of New Prahv, while mob bosses coerce residents in order to enrich themselves and influence local politics. Sub-boards: Whitestone, Griffin Heights, Augustin Station, Statue of Agrus Kos |
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All About Precinct Two by Guildpact Feb 6, 2023 4:55:51 GMT -8 |
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Precinct Three In the Greenbelt, nature has encroached into the urban environment to varying degrees, and folk here provide bountiful sustenance and domesticated beasts for most of the district. Sub-boards: The Canopy, The Great Concourse, Concordance, Beast Haven |
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Virtual switchboard with advanced call routing functions by account_disabled Feb 21, 2024 23:09:53 GMT -8 |
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Precinct Four Constantly in a state of turmoil, the scarred streets of Precinct Four are a proving ground for soldiers and marauders alike. Visitors here had best be spoiling for a fight. Sub-boards: Red Wastes, The Bulwark |
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如何為您的電子商務網站創建品牌故事(5 個技巧) by account_disabled Oct 25, 2023 22:08:03 GMT -8 |
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Precinct Five Precinct Five is where the learned folk of the Tenth District gather to discuss theory or to put their knowledge to practical use in the precinct’s many schools, libraries, and laboratories. Sub-boards: The Blistercoils, Hightower, Prism University, Ismeri Library |
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All About Precinct Five by Guildpact Feb 6, 2023 4:58:18 GMT -8 |
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Precinct Six In the hardscrabble neighborhoods of Precinct Six, the working folk eke out a living by toiling at warehouses, docks, and factories controlled by callous employers. When night comes, the residents hide indoors to avoid becoming prey to creatures that stalk the darkness. Sub-boards: Smelting Quarter, Gore House, Medori Park, Deadbridge Chasm, Wayport, Benzer’s Bridge |
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All About Precinct Six by Guildpact Feb 6, 2023 4:58:52 GMT -8 |
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Tin Street The longest thoroughfare in the city, a vital center of trade, and a hub of activity day and night. In addition to its shopping attractions, Tin Street is also a popular spot for nightlife, with its many restaurants and theaters. Much of the street runs through the western part of Precinct Four, and other parts are claimed by goblin gangs. The prominent presence of Boros soldiers along the length of Tin Street helps the populace feel safer, but the threat of rubblebelt raiders and goblin thieves remains. |
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Transguild Promenade This major avenue makes its way across the district from the edge of the rubblebelt in Precinct Four to the southern gates of Precinct One. The Promenade’s northern reach is heavily patrolled by Boros soldiers, and caravans coming from the north employ heavily armed escorts to ensure their safe passage through the ruined areas. Markets and parks line the avenue as it winds through Precinct One, and parades clog the street on festive holidays. |
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Cleric in the City by Guildpact Feb 27, 2023 6:05:51 GMT -8 |
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Millennial Platform Anchored by enormous chains at the juncture of Precincts One, Three, and Four, the Millennial Platform is a floating observation deck that affords the best overhead view of the Tenth District. The most exclusive restaurant in the district is located here. Every citizen is given a token that can be redeemed for one airship ride to the platform anytime during the coming year, but those who want to dine at the Millennial Restaurant might have to make a reservation months in advance. |
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The Undercity Deep below the Tenth District lies a vast, thriving community of folk who have no desire or choice to live under the sky. Here, the Dimir, Golgari, Rakdos, and Simic hold sway in the caverns, causeways, and bodies of water that grace the darkest depths. |
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The Undersea Rivers, lakes, and oceans run deep below the surface of Ravnica. Several of them connect to the Simic habitats known as zonots. They are also used as thoroughfares by aquatic races and monsters. |
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New Prahv, Spires of Order (Azorius) The tallest structure in the Tenth District, the austere New Prahv consists of three towering columns, reminding everyone of the omnipresence of the Azorius Senate. Each column serves as the headquarters for one of the three branches of the senate. Inside, spacious chambers on the lower floors give way to a host of offices upstairs where day-to-day assignments are issued and the strategy of maintaining law is continually honed. |
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Sunhome, Fortress of the Legion (Boros) The seat of the Boros Legion’s power, the guildhall known as Sunhome is an imposing structure that serves as a fortress, barracks, and spiritual center. It is widely believed to be impregnable and serves as a reminder to attackers from the north of the strength of Boros resolve. |
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Korozda, Maze of Decay (Golgari) Also called the Maze of Decay, Korozda is an arched subterranean cathedral surrounded by fungal hedgerows and moss-encrusted ruins. In its center is a great amphitheater where the most important issues are brought to the Golgari’s attention. Penvar, the Hanging Keep, is a castle fixed upside down on the ceiling above the entrance to Korozda. Its soldiers, predominantly the insectoid kraul, prevent any unauthorized visitors to the Golgari stronghold. |
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Skarrg, the Rage Pits (Gruul) The Gruul Clans periodically converge on the gutted, cratered remains of a huge palace in the Red Wastes where a great bonfire perpetually burns. Skarrg is the closest thing the Gruul have to a guildhall—a place where their clans can come together, roast giant boars, boast of their exploits, and form something akin to camaraderie before they go their separate, violent ways. It’s not neutral ground, though—old grudges frequently boil over into combat. Outsiders are never welcome. |
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Nivix, Aerie of the Firemind (Izzet) One of the tallest towers in Ravnica, this impressive structure crackles with the wild power of the Izzet and serves as their guildhall. Filled with laboratories, testing facilities, and housing for their inventors, Nivix is the center of Izzet innovation. |
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Orzhova, the Church of Deals (Orzhov) The Orzhov Syndicate’s lavish guildhall, also known as the Church of Deals, is on the western edge of Tenth District Plaza. The towering spires and stained glass windows house the grand gatherings of the guild and also serve as the quarters for its most elite members, including the ghosts of the Obzedat. Below the cathedral lies the mausoleum, glittering with opulence and serving as a resting place and a gathering point for secret meetings far from prying eyes and the Guildpact. |
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Rix Maadi, Dungeon Palace (Rakdos) Known as the Dungeon Palace, this is the guildhall of the Cult of Rakdos, and the lava-filled lair of the demon himself. An immense, crumbling, red stone staircase called the Demon’s Vestibule begins the journey from the Smelting District down into the depths, treating travelers to terrifying images depicted on banners as they descend. Farther down, the temperature rises and the passage eventually opens up into the Festival Grounds, where the bloodiest performances of the Rakdos and their torturous equipment are on display. |
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Vitu-Ghazi, the City-Tree (Selesnya) The Selesnya guildhall, a towering tree that also serves as a cathedral to Mat’Selesnya, is the epicenter of Selesnya culture and law. Members of the conclave from across Ravnica make pilgrimages to Vitu-Ghazi in hopes of finding a spiritual connection with the heart of the guild. All who come without ill intent in their heart are welcome to visit the public areas of the tree. |
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Zameck, New Heart of Progress (Simic) The Simic Combine’s watery habitat is made up of huge sinkholes filled with the overflow from a subterranean ocean. Zonot Seven is the only zonot within Ravnica City proper, and it contains Zameck, the Simic guildhall. In contrast to the rest of the precinct, the zonot is a bustling place, with activity at all hours. A huge chamber just below the street surface serves as a gathering place for all the Simic speakers, as well as a place where visitors can meet with Prime Speaker Zegana or other Simic emissaries. A Simic researcher might invite a land-dwelling colleague to visit the habitat, but such an occurrence isn’t common. Canals lead from here farther into the precinct and to Precinct Six. |
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Duskmantle, House of Shadow (Dimir) The Dimir guildhall is protected by memory wards (glyphs of warding that store modify memory spells) to ensure that few know of its existence. Those who are called there never remember what transpired, beyond what is necessary. Most assume that the place lies somewhere within Nightveil, but it could lie anywhere in the undercity. |
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Ravnica Chat Topics of lore; characters, geography, etc. |
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General Discussion Hobbies, interests, current events, etc. |
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MTG Deck Share Post and discuss constructed decks for Magic: The Gathering, source of the Ravnica setting. |
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Forum Games This or That, Who Would Win, etc! |
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A to Z: Music Edition by Guildpact Feb 25, 2023 16:26:51 GMT -8 |
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Advertising (Guests Allowed) Share your own project, product, rpg, etc! |
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Welcome To The O.Z. [JCink][Dystopian Wizard of Oz] by LifesABeach1986 Jul 25, 2023 8:44:51 GMT -8 |
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