Post by Guildpact on Feb 5, 2023 22:32:42 GMT -8
CHARACTER PROFILE
* D&D 5E Char Sheet in attachment at bottom of post! *
* D&D 5E Char Sheet in attachment at bottom of post! *
DESCRIPTION
Name: Maul
Alias: Blackhorn
Race: Minotaur
Class: Barbarian
Guild: Gruul
Ht/Wt: 7'0"/450 lbs.
Appearance: Angry.
Personality/Mannerisms: Gruff, unimpressed, impatient.
Alignment/Philosophy/Moral Code: The fist speaks fine most times. Neutral Good.
BACKGROUND
Note: For more detail, instead use the 40 Questions below (final section).
Family: Far away (not from Tenth District)
Social Class: N/A (Tribal, Meritocracy)
Allies (Guild): Has saved many lives from beasts and the elements.
Allies (Other Guilds/None): Doesn't associate with others.
Enemies: Intruders to the Rubblebelt.
Education/Training: Very little.
Home District (1-6): The woods, with the broken buildings.
SKILLS, ABILITIES, MAGIC
Note: Not limited to 5 options; give or take as many as proper to background etc.
Skill/Ability/Spell A: Smash
Skill/Ability/Spell B: Smash Again
Skill/Ability/Spell C: Smash S'more
Skill/Ability/Spell D: Intimidating Growl
Skill/Ability/Spell E: Intimidating Face
EQUIPMENT
Primary Weapon: Fist
Secondary Weapon: Horns
Gear (On Person): Clothing, pride
Valuable Items (Stored): Glowing orb (hidden)
Wealth (Zinos, etc): Some shiny gems, not much.
OTHER NOTES:
Blackhorn is a legend in Gruul circles. Has turned down chieftan/other promotional offers to remain a solo agent.
OPTIONAL: 40 QUESTIONS[/b]
Elaborate as much as necessary on the following questions for a more elaborate and detailed character background.
1. What Guild does your character belong to?
The Gruul, only because they're the closest to his nature.
2. What Race does your character belong to?
Minotaur, though from a rare and known family in a distant district. Blackhorn minotaurs are not known in the Tenth, increasing his legend.
3. What Class(es) does your character belong to?
Barbarian. Smash.
4. How would others describe your character's appearance?
Intimidating, imposing, Incredibly clean for a Gruul.
5. What is your character's primary motivation?
Stop trespassers in the Rubblebelt. Await the arrival of they who would take the Orb.
6. Who is the person your character trusts most in the world?
Brother, heir to tribal leadership, far away.
7. What are your character's greatest strength(s) and weakness(es)?
Strength is greatest strength. Greatest weakness is SMASH.
8. What does your character think of Ravnican Law & Order?
He is the law and order wherever he stands in Ravnica.
9. What is your character's opinion of their Guild?
The Gruul aren't clever, but emrace the nature of neutrality well enough. They haven't evolved enough of a cooperative, sympathetic nature to truly succeed on any large scale endeavor.
10. Is your character married?
Once betrothed, won a duel but banished on technicality, lost everything.
11. Does your character have any prejudices?
Hats.
12. To whom does your character owe the most loyalty?
Brother.
13. What are your character's favorite and least favorite things?
Favorite: Smash. Least favorite: pastries with goo.
14. Does your character have any recurring mannerisms?
Will snort and glare when someone is talking too much. Will increase if they don't catch the hint.
15. What about your character's emotions?
Very comfortable with rage and anger. Other feelings are a dishonorable distraction.
16. How would your character handle a subordinate's improper behavior?
Smash. But not break.
17. How would your character's parents describe them?
Good at smash. Duel technicality is regrettable.
18. What is your character's highest ambition?
Claim a bountiful territory to defend until honorable death.
19. How religious is your character?
Devoutly dedicated to Smash.
20. How will your character die? (Ideally)
A worthy adversary seeks to claim his land and reputation. The duel is fierce, but old age has finally taken another victim, higher skill unable to compete with youth.
21. Character's Ultimate Goal?
The name Blackhorn is feared in Ravnica. The brave seek death by his Smash. The weak part like the sea in his wake.
22. What is their secret, and what happens if it is discovered?
The Orb is mysterious. The Orb gives dreams. The Orb is for the one. If you are not the one, you are Smash.
23. What does Character think of the current political climate?
After an astute and careful calculation...you probably guessed it by now. Smash.
24. What does Character do to relax?
Smash less. Seek new animals to eat.
25. What would Character do with a lottery win/inheritance?
Trade for equipment for land.
26. How does the Character view social/class differences?
One must Smash or be Smashed.
27. What are the names of Character's parents, and what do they do?
His tribe did not keep children with parents, but siblings would often be close. His parents were Blackhorn, so clearly gifted at Smash.
28. What reward would Character most want to receive?
Land deed, professional grooming.
29. What do Character's Magic/Special Powers look like?
Things are broken after exposure to his might.
30. Does Character favor the Guildpact (forced large-scale peace between guilds)?
Belives it to be the only thing stopping the Gruul from domination. It makes the Gruul weak. It makes the city weak. And the weak are sheltered. They are lucky.
31. What is Character's favorite possession?
Memories.
32. Who is Character's closest friend?
There is a family of beavers that have grown accustomed to his presence. Since beaver is one of his least favorite foods, they are given mercy. In exchange, they maintain the bathing pool that he frequents as often as possible between Smashing.
33. What does Character love, hate, and fear?
Loves Smash. Hates intruders, injustice, cowardice. Fears being lost in the city.
34. What does Character feel about each of the other Guilds?
Azorius Senate (Blue/White) - Walking on broken glass.
Boros Legion (Red/White) - One of these days, it might be down to just us.
House Dimir (Black/Blue) - The what? That doesn't sound likely.
Golgari Swarm (Green/Black) - More natural than most things around here.
Gruul Clans (Green/Red) - Need to be let loose.
Izzet League (Red/Blue) - Strange, harmless without toys.
Orzhov Syndicate (Black/White) - The first ones to go if the revolution ever comes.
Cult of Rakdos (Black/Red) - Too bad they don't party in the woods.
Selesnya Conclave (Green/Black) - Would be dangerous if hungry.
Simic Combine (Blue/Green) - Weird, but creative. Worthy beasts.
* The Guildless (none/unaffiliated) - Generally weak and beyond help. Few can survive without a tribe. Most of them are parasites.
35. What is Character's own color alignment, and does it match the Guild?
Red, Green, Black; close enough for sure.
36. Describe the Character's ideal mate.
Impressed by land, by reputation. Knows no other could fight and win and take her. Knows how to read. Has most of teeth.
37. Character has just seen a relative committing a most heinous crime. How do they respond?
Define 'crime'? Are they strong enough to get away with it? They can be told to do better next time.
38. How does Character feel about Ravnica as a whole?
Trees are better than buildings. The fist is the way. Needs a good smash.
39. How did your Character meet their most recent ally? And adversary?
Ally: beaver family was surprised in middle of constructing dam. It was already known that they were bad food. They were left alone. They finished dam. They are allowed to stay.
Adversary: The bear did not want to get eaten. But he had not tried bear yet. The bear did not have a compelling enough argument not to get eaten. The bear was eaten. It was not bad, but there are more convenient meals to be had.
40. How will Character be remembered? (Ideally)
Blackhorn was the greatest Minotaur of Ravnica. He held his land, and died only when gray and scarred with honor.